Starship's Mage is a Science Fantasy Space Opera series by Glynn Stewart. The first book, Starship's Mage: Omnibus was originally published as a series of five novellas following the young mage Damien Montgomery as he goes from a nobody with no family connections to a fugitive on the run from one of the Mage-King's "roving warrior-judges" to one of the most powerful mages alive and a student of the Mage-King himself. The second through fifth books, Hand of Mars, Voice of Mars, Alien Arcana, and Judgement of Mars follow Damien as judge, jury and executioner, as he completes regime-toppling troubleshooting missions for Mage-King and Protectorate.
Tantor Media began publishing an Audiobook adaptation of the series in 2015, narrated by Jeffrey Kafer. As of the Unarcana Rebellions trilogy, the audiobooks are now being done by Podium Publishing with Jeffrey Kafer still narrating.
Starship's Mage Book Pdf
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Everything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with any sci-fi setting, and made to work with 5th Edition. Moreover, this entire 298-page book is filled with gorgeous illustrations from start to finish.
Dark Matter is a 298-page book with full-color illustrations and gorgeous art direction. Its 8 chapters (and appendices) are chock full of sci-fi action, from beginning to end. Here's what every chapter entails:The 'Verse: An introduction to the universe at large, providing the all-important top-down view on everything. This chapter details much of the 'verse's history, outlines all the major races, introduces all the major factions, and gives some insight in how to adventure around the galaxy.Races: Seven new playable character races, plus an extremely customizable human subrace, to inhabit the 'verse alongside the usual fantasy standard of elves, dwarves, gnomes, and so on. Your next character could be an Amoeboid, a shapeshifting ooze-person, a Vect, a living construct of magical technology, or an Avia-Ra, a bird-headed sun worshiper.Gadgeteer: A highly-customizable technological base class (complete with four subcalsses) that uniquely belongs in the Dark Matter universe. Character Options: A swathe of archetypes for every class in 5E core; plus a handful for Mage Hand Press classes, a deluge of new feats, a host of new backgrounds, and three new skills. With these options, you can finally play the tech-savvy gnomish space marine or the dashing elven starship pilot you've always longed for.Equipment: Blasters, laser swords, rocket hammers, magic items, artifacts, and more! This chapter contains everything from personal radios and tool kits to universe-shaping artifacts. You know what they say: hokey religions and ancient weapons are no match for a good blaster at your side!Ships: Innovative rules for space combat, options for assembling and customizing your own starship, and over 40 example ships to populate your space battles. Everything you need to explore the universe! Will you spend your hard-earned gold on upgrading the dark matter drive in your custom Freelancer, or does it need another battery of pulse cannons?Monsters: A bestiary full of alien critters from the adorable thrwirrel to sinister wandering rift. These creatures, all of which come with full descriptions and statistics, should provide a sci-fi challenge all the way from 1st level to 20th. In addition, the Monsters chapter comes stocked with a vast array of NPCs, ready to pilot opposing vessels and populate humanoid factions. Spells: A catalog of spells to influence technology, harness hardlight, and travel the universe. From cantrips like technomancy, which give some harmless tech-manipulation, to the devastating orbital hardlight cannon (which is a magic space cannon that is every ounce as cool as it sounds), there's spells for every caster of every class and every level.Appendices: The appendices of this book are a treasure trove of world-building fun, including tables to randomly-generate exotic alien planets, a breakdown of neat spacer lingo, a d100 table of plot hooks, and even a helpful unit reference and conversion guide!
In the city of Solantha, mages rule absolute, with shifters considered second-class citizens and humans something in between. No one outside the mage families are allowed to have magic, and anyone born with it must agree to have it stripped from them to avoid execution.
Sunaya Baine, a shifter-mage hybrid, has managed to keep her unruly magic under wraps for the last twenty-four years. But while chasing down a shifter-hunting serial killer, she accidentally loses control of her magic in front of witnesses, drawing the attention of the dangerous and enigmatic Chief Mage.
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